'SystemWusel' – an interactive environment
Work process:
Such so-called
‘SystemWusel’ (system beings) were firstly created as objects
in real space and the students programmed a particular behaviour to them by
means of iconic programming. The overall aim was to initiate an interaction
between human beings and digital systems.
The following Wusel-beings, which are hung in mid-air from a steel girder
in an empty lift shaft at the Media Docks in public space, are abel communicate
with each other:
- ‘Gucki’, the cheeky ‘Wusel’
- ‘Macho’, the brave ‘Wusel’
- ‘Hasenfuß’, the anxious ‘Wusel’
- ‘Lethargos’, the indifferent ‘Wusel’.
All objects are defined by states of mind such as calmness, curiosity, joy
and fear and the SystemWusels are brought into line with these feelings as
far as motion, sound and flashing are concerned. These functions are programmed
with the aid of the software ‘RoboLab’, thatis a software visualzing
fragments of code on the screen.
Projects
Examples
Experiments
Iconic
Programming and Sensors
Interactive Environments
Carl-Jacob-Burckhard Gymnasium