Projects
Examples
Experiments
Interactive
3D-Worlds
Constructing interactive 3-D worlds and associated objects.
The main focus
of our model-experiment is to support the interaction among scientific and
artistic thought and acting. Hereby, the reflection on the relationship between
the real (physical) world and the digital (virtual) world plays an important
role.
We chose the following tools to construct a virtual 3-D world, which can be
entered through the Internet by several persons at the same time.
Involving the
'real' world by copying it into virtual objects and manipulating it using
computer technology formed a substantial part of the project ArtDeCom. Our
aim was not to just create a world as a communication platform for avatar-chat
as in ACTIVE WORLDS,
ACTIVE WORLDS
EDUCATIONAL UNIVERSE, CYBERTOWN
or CITY4ALL, which is
mainly used by German-speakers.
The scanning of real objects, textures or sounds into the virtual 3D-worlds
and/or the free artistic design of digital 3D-objects and finally their programming
interactively into the 3D-world is therefore in the foreground.
The main focus is therefore on
Examples:
Virtual Gallery of the Bernt-Notke-Realschule in Lübeck
In seven periods of 90 minutes the 9th and 10th grade students build an interactive, virtual gallery in the Internet.
Working in small
groups they formed plaster objects, made paintings and photographs.
They created 3D-objects (with TEDDY) and painted some them
(with ALICE 3D-paint), recorded spoken txt (Microsoft Audio
recorder), designed the architecture of the virtual space (ATMOSPHERE)
and created Avatars (AVATAR LAB). Finally all these were imported
into and animated in the 3D-world.
The 3D-word can be entered trough the Internet using ADOBE ATMOSPHERE BROWSERS. Here people can meet, look at the exhibition and converse with each other about it, the gallery as whole or altogether different topics.
Welcome
through a moving Avatar (a student)
Fantasy-objects
in the exhibition
3D-model
of a notebook showing the picture of a sculpture of a sheep. The sculpture
was made by a student participating in the experiment and then scanned into
the virtual gallery.
Avatar
of a student in front of a photographically imported wall of the school
VIRTUAL
GALLERY OF THE BERNT-NOTKE-REALSCHULE
(ADOBE
ATMOSPHERE BROWSERS required)
The foyer of the IMIS
The foyer of
the Institute of Multimedia and Interactive Systems at the University of Lübeck
which can be entered by several persons at one time.
3D-animation (VIDEO) of the locality.
Thoughts of an Avatar
Working intensively for three days, fife students of the computer scientists department at the University of Lübeck created a virtual ´installation´ in the Internet. Which inspires the viewer to reflect on the upcoming personality of an avatar. The virtual installation was created using POSER® PRO PACK, an extended version of AVATAR LAB. It was submitted to the DIGITAL SPARCS 02 contest (organized by MARS Exploratory Media Lab / NETZSPANNUNG.ORG).